1–4 PLAYER ONLINE CO-OP

Magic is stronger
when it answers back.

Charge your mana. Link impossible spells. Pull your friends back from the brink in an original action RPG built around cooperation—not competition.

  • Windows
  • macOS
  • Private rooms
  • Persistent progress
ϟ

A KINDER KIND OF FAILURE

Fall in battle.
Keep what you learned.

Every enemy defeated permanently advances your selected mage—even when the party wipes. Your stage coins and special wand remain at risk, so revival still matters without erasing your time.

CHOOSE YOUR CURRENT

Four mages. No required composition.

Stack the same class or build a balanced party. Every kit can fight alone and becomes stranger beside the others.

01

Cinder Runner

Dash through the line, seed burning ground, and turn momentum into a party-wide surge.

MOBILITY · BURN · HASTE
02

Rime Warden

Reshape the arena with crystal walls, long freezes, and shields that make a last stand possible.

CONTROL · BARRIER · SHIELD
03ϟ

Storm Weaver

Keep moving while you recharge, bend lightning between targets, and focus the sky into a weapon.

CHAIN · CHANNEL · TEMPEST
04

Grove Shaper

Raise a clay guardian, shake enemies loose, and turn every impact into a chance to recover.

SUMMON · TREMOR · RESTORE

THE SHATTERED OBSERVATORY

One climb.
Three trials.
A broken sky.

  1. The Approach

    Break the Ashling advance under a rain of prism arrows.

  2. The Mirror Hall

    Read rotating beams while Ward Bearers close the safe angles.

  3. The Core

    Hold the center, choose a living wand, and wake the Astrolabe.

DEVELOPMENT BUILD

Bring three friends.
Or brave it alone.

Unsigned preview builds · Private room codes · US West server

DOWNLOAD FORWindows 10/11 DOWNLOAD FORmacOS Universal

These test builds are unsigned. Your operating system will show a security warning; installation notes and checksums ship beside each release.